Woo bump maps! I'll explain a little what this is. Basically I use a 2D texture that describes the way light interacts with the objects. Using this, I can make a seemingly high detailed objects using only a couple polygons.
Argo Development Blog
Tuesday, July 19, 2011
Monday, July 11, 2011
Friday, May 13, 2011
Saturday, March 26, 2011
Tuesday, January 25, 2011
Percent-Closer Filtering for shadows
1x1 Filter
2x2 Filter
3x3 Filter
3x3 from a distance. My plan is to make this the default and allow for the user to change it.
Thursday, November 4, 2010
Wednesday, November 3, 2010
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