Thursday, November 4, 2010

Cascaded Shadow Map

Still a bit of work to be done but it's looking good.

Wednesday, November 3, 2010

Tuesday, October 19, 2010

play with my program

Here's the link.
Too add an object is simple, just go Add->Actor->Object and go to Data/Models/OBJ then select your .obj.

Saturday, October 9, 2010

Material Editor yay

Finally for the first time ever I have found out how to render to more than one OpenGL window.

Updates

-Rotation wheels are working now.
-Directional light is represented by an arrow that you can rotate.
-Support for emission lighting of objects. (glow in the dark effect)

Monday, October 4, 2010

72,900,000

Sure it's running at less than 1 frames per second =p

Sunday, October 3, 2010

One Million

One million polygons *sticks pinky finger to mouth*

Saturday, October 2, 2010

I hate friends

Who needs friends when you can just make something public =). After i finish this matrix math class I'll upload a preview of my current engine.

Tuesday, September 28, 2010

Argo Engine V0.2 - first screenshot

My improved Argo Engine now has 500% better code design. Now all i need to do is make it do more stuff.


Experiencing the Argo Engine (Tutorial)

While the Argo Engine was doing great relative to past graphics software I've written, it had too many bugs, design flaws, and took too much time to render. Because the GUI is confusing I have written this tutorial on how to view a scene.

STEP 1: Download the program here and extract it.
STEP 2: Open "Argo Engine.exe"
STEP 3: Click File->Open. A directory browser will come up. Go to Data->SaveFiles->Dragon Bunny.dat
STEP 4: Click Open, give the program 15-20 seconds to load the resources.
STEP 5: Right-Click and hold the center of the window and drag the mouse in order to rotate the scene. Use the scroll wheel to zoom in and out. Hold shift or ctrl in order to move the camera in different ways.

Old projects

Argo Engine v0.1

Most up to date version of Argo Engine. Features shadows, lighting, loading of .OBJ models and .TGA textures. This project has been dropped and a newer version is on the way. But feel free to download it here.

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Zombies

Originally designed to be a zombie shooter game, but project was also dropped do to the fact there was no user interface for the game designer. However this was my first project featuring animation support. Download here.

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Original Argo Engine

My first argo engine from high school. It had a 3rd person camera, model loading, and collision. Download here.

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Maze Game

My second completed 3D game. A maze game where you just need o find the exit to 5 mazes. Download here.

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Hit The Targets

Very first 3D game. 100 targets will come up from the ground in increasing numbers, your job is to run into as many as you can. Download here.

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Let the blogs begin!!!

Welcome to the Argo Development Blog. Here I will blog any updates or significant changes I have made to my projects.