Tuesday, July 19, 2011

Bump Maps


Woo bump maps! I'll explain a little what this is. Basically I use a 2D texture that describes the way light interacts with the objects. Using this, I can make a seemingly high detailed objects using only a couple polygons.

Tuesday, January 25, 2011

Percent-Closer Filtering for shadows

 1x1 Filter



 2x2 Filter



 3x3 Filter



3x3 from a distance. My plan is to make this the default and allow for the user to change it.